Hi there! In my Leveleditor I have a static Splitter with 4 openGL windows. Everything runs fine if the splitter is pretty much in the middle, but if I make any bigger than the others, I get''s a major performance hit... (somewhere around 1 fps I guess). Any idea what that could be and how to solve it? thx alot! cya, Phil Visit Rarebyte! and no!, there are NO kangaroos in Austria (I got this questions a few times over in the states
CSplitter + OpenGL Views!
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