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BSP tree


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#1 Redge   Members   -  Reputation: 122

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Posted 11 July 2001 - 12:34 AM

Hi, Im a newbie in BSP trees (and in a lot of graphic programmation things) I have readed some free game institute courses and I have a question. BSP trees seem to serve to render a fixed world or objects, because they are compiled. But how can we render the animated objects in the world once we have our BSP tree? Perhaps it will be explain in the other courses of the game institute, but a course by week is very slow and I''m impatient to know. thanks -==[Rage]==- -[Orichalque member]-

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#2 python_regious   Members   -  Reputation: 929

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Posted 11 July 2001 - 05:16 AM

This would be more appropriate in the "Graphics Programming and Theory" forum. Try posting this there, you will probably get a much larger response.

#3 v71   Banned   -  Reputation: 100

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Posted 11 July 2001 - 05:35 AM

A bsp tree is usefull for rendering static scenery ,
i think that for objects you mean monsters, players and so on
well they are objects in the sense they are separated from the
proper level rendering , first perfomr tree traversing then
prform object culling and you get the objects in the frustrum , its a long task to explain it all , but it goes somethink like this.....



#4 Redge   Members   -  Reputation: 122

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Posted 11 July 2001 - 08:48 AM

Thanks, I''ll try in the "graphic programming and theory" forum.

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