i can''t get OpenGL progams compiled on my pc to run on other systems with 3d hardware support?? here is my system spec. :
intel 933mhz with 256 ram
3d card: intel 82815 (can it be this buddy?)
Op Sys : win Me
Compiler: Vc Professional ed.
n yes i have compiled other ppl progams as well! n there is no improvement! HeLp pls! any OGL Guru?
3d hardware support
Started by aamishah, Jul 11 2001 12:17 PM
2 replies to this topic
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#3 GDNet+ - Reputation: 838
Posted 11 July 2001 - 02:49 PM
There''s a few possibilities:
- Your program could use more texture memory than the other systems have available.
- It could be the other systems don''t have full OpenGL drivers. Do other OpenGL applications work on these systems? If Quake3 runs,its usually a pretty good indication that the drivers and card are fully OpenGL compliant. Many other games only use a subset of OpenGL (miniGL) and therefore aren''t such a good test.
- If your program uses the stencil buffer, try disabling it. Many 3D cards don''t support it.
- Your program could use more texture memory than the other systems have available.
- It could be the other systems don''t have full OpenGL drivers. Do other OpenGL applications work on these systems? If Quake3 runs,its usually a pretty good indication that the drivers and card are fully OpenGL compliant. Many other games only use a subset of OpenGL (miniGL) and therefore aren''t such a good test.
- If your program uses the stencil buffer, try disabling it. Many 3D cards don''t support it.






