3d hardware support,
Members - Reputation: 122
Posted 11 July 2001 - 12:17 PM
GDNet+ - Reputation: 838
Posted 11 July 2001 - 02:49 PM
- Your program could use more texture memory than the other systems have available.
- It could be the other systems don''t have full OpenGL drivers. Do other OpenGL applications work on these systems? If Quake3 runs,its usually a pretty good indication that the drivers and card are fully OpenGL compliant. Many other games only use a subset of OpenGL (miniGL) and therefore aren''t such a good test.
- If your program uses the stencil buffer, try disabling it. Many 3D cards don''t support it.