) the thought occurred to me that some sort of data compression might improve connection speed. Picture this: all the packets you send would be compressed (maybe with pkzip?) and then upon recieving a packet the client would decompress it. Now, i'm guessing that this would create a significant performance hit, but, I don't think it would be an issue on high end systems, like my own.
Of course, multiplayer data compression could already be common place and i'm just wasting my time. -Chlorine






