Does anybody know of software that takes a shape made in a user friendly seting such as brcye or 3d max ect. that converts shapes into vertices for C++ not for anything like anamation or lighting just thinking out and typing the verticies for shapes that have 100 to 200 vertices can get a bit confusing and annoying after a while.
You really shouldn''t draw 3D meshes with hundreds of lines of openGL code. Learn to use data structures and design a mesh class. Then for the mesh::draw() method, just recurse through the triangles using a simple loop.
You can export your 3DSMax models to .ASE format. It is a readable, ASCII format. You should be able to figure out the format of the file pretty easily. Then you can write a parser that will load them into your apps.
In 3DSMax, go under File->Export and choose .ASE as the format. It only took me a few minutes to figure out the whole format.