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GUI for Open GL?


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#1 Duo_m_02   Members   -  Reputation: 122

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Posted 12 July 2001 - 06:10 AM

Does anybody know of software that takes a shape made in a user friendly seting such as brcye or 3d max ect. that converts shapes into vertices for C++ not for anything like anamation or lighting just thinking out and typing the verticies for shapes that have 100 to 200 vertices can get a bit confusing and annoying after a while.

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#2 Julio   Members   -  Reputation: 116

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Posted 12 July 2001 - 07:00 AM

there''s a program called 3d exploration which converts models to opengl code. or you could write your own converter.

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#3 phueppl1   Members   -  Reputation: 122

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Posted 12 July 2001 - 07:25 AM

You should write an Loader...

cya,
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#4 benjamin bunny   GDNet+   -  Reputation: 838

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Posted 12 July 2001 - 02:45 PM

You really shouldn''t draw 3D meshes with hundreds of lines of openGL code. Learn to use data structures and design a mesh class. Then for the mesh::draw() method, just recurse through the triangles using a simple loop.


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#5 smitty1276   Members   -  Reputation: 560

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Posted 12 July 2001 - 04:32 PM

You can export your 3DSMax models to .ASE format. It is a readable, ASCII format. You should be able to figure out the format of the file pretty easily. Then you can write a parser that will load them into your apps.

In 3DSMax, go under File->Export and choose .ASE as the format.
It only took me a few minutes to figure out the whole format.




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