Does anybody know of software that takes a shape made in a user friendly seting such as brcye or 3d max ect. that converts shapes into vertices for C++ not for anything like anamation or lighting just thinking out and typing the verticies for shapes that have 100 to 200 vertices can get a bit confusing and annoying after a while.
GUI for Open GL?
Started by Duo_m_02, Jul 12 2001 06:10 AM
4 replies to this topic
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#2 Members - Reputation: 116
Posted 12 July 2001 - 07:00 AM
there''s a program called 3d exploration which converts models to opengl code. or you could write your own converter.
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#4 GDNet+ - Reputation: 838
Posted 12 July 2001 - 02:45 PM
You really shouldn''t draw 3D meshes with hundreds of lines of openGL code. Learn to use data structures and design a mesh class. Then for the mesh::draw() method, just recurse through the triangles using a simple loop.
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#5 Members - Reputation: 560
Posted 12 July 2001 - 04:32 PM
You can export your 3DSMax models to .ASE format. It is a readable, ASCII format. You should be able to figure out the format of the file pretty easily. Then you can write a parser that will load them into your apps.
In 3DSMax, go under File->Export and choose .ASE as the format.
It only took me a few minutes to figure out the whole format.
In 3DSMax, go under File->Export and choose .ASE as the format.
It only took me a few minutes to figure out the whole format.






