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Newbie here - Please assist!!!!!!


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#1 Last Attacker   Members   -  Reputation: 172

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Posted 12 July 2001 - 08:52 AM

Hi, sorry to bother some of you, but I really would like to start OpenGL coding, but I just cannot cope with the new stuff, so many things to learn and so complicated. I have read some tutorials but they make as much sence as !#$%#@$%@$#% ... Basically I need some assistance or atleast a tutorial that would guide a beginner (like me) to a normal OpenGL coder (like you), so that I can also join the world of OpenGL. What I do know so far is if I want to create an OpenGL window, I need to create a normal window, get its Device Context and use a Rendering Context to implement OpenGl coding, but the code ... man! So much I don''t know how you guys can remember all that stuff. I would really apreciate it if someone could teach me either through e-mail, this post or ICQ (if you have the time, I understand that most of you are really busy in RL (real-life)!). Thanks for using your time to read my in-needed question. ----------=Last Attacker=---------- ICQ: 120585863 E-mail: laextr@icqmail.com

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#2 Roach   Members   -  Reputation: 388

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Posted 12 July 2001 - 09:07 AM

Hello!
NeHe has some real good tutorials that I would point someone thats begining to learn OpenGL to. There well written, don''t go into a lot of Windows codeing, and will give you what you need to know about OpenGL. His site is a goldmine of information!
I would also check out the "OpenGL Superbible" or the "OpenGL Programmers Guide" (The Red book). These two books will help guide you nto the world of OpenGL. The Red Book is the better of the two books, but I think that the SuperBible is easier to understand for a beginner.

Here''s the link to NeHe''s site - start at some of the tutorials, and keep working at them!!

nehe.gamedev.net

Have fun
Roach

#3 smitty1276   Members   -  Reputation: 560

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Posted 12 July 2001 - 09:11 AM

I recommend starting with the "OpenGL Superbible". It IS easier to understand, and it will start you off with GLUT (GL Utility Toolkit). GLUT handles all of the windowing for you, so you can focus on OpenGL itself without having to worry about rendering contexts and stuff right away.

#4 LittleTaz   Members   -  Reputation: 122

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Posted 12 July 2001 - 09:55 PM

Greetings !
i would suggest you buy "OpenGL Game Programming".
but first: i''ve never red the opengl superbible or opengl programmers guide.

i started opengl programming, by reading the first tutorials from NeHe. they are great i think, but i have some problems learning from the web, when i don''t know anything. now i use them to learn things, what are not explained in the book.

the book "OpenGL Game Programming" helped out A LOT !!!
i were completely new to opengl, but this book is easy to understand, explains a lot, and a lot of sample code.







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