Initially, this sounded like a good way to share some simple global data that changes very infrequently. However, I don't seem to be able to get it to successfully communicate some data structures. As an example, I want to use this struct:
struct {
int Rows, Cols;
char **board;
}
where board is a 2d array of char whose dimensions are set a runtime.
Does anyone know of a way to use such a structure as the Group(or Player) Data?
Stetto






