line of sight problems?,
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Posted 14 July 2001 - 08:16 AM
Members - Reputation: 122
Posted 14 July 2001 - 09:20 AM
the one way is, just disable GL_CULL_FACE before you are rendering the sky, and then enable it again.
another way is, to draw your quad in the correct order. if you have GL_CULL_FACE enabled (it seems so) you have to draw your triangles/quads in the current order. by default it is counter-clock wise.
i would suggest, you are going to use the first method. i think the player should see the sky, no matter if he is beneath or above the sky.
i hope this helped.