I am using the VC++ 6 IDE, and whneever I use an OpenGL function like glBegin, glVertex3f, etc. if dont get the little popup that shows what variables it takes, but with Directx funcitons, and windows functions, and my own functions it works fine, any ideas what is wrong?
VC++ w/ OpenGL
Started by asaari, Jul 14 2001 04:20 PM
2 replies to this topic
Sponsor:
#2 Members - Reputation: 116
Posted 14 July 2001 - 04:25 PM
make new files in your workspace identicle to the opengl headers. don''t just copy the actual files, but the code within them. that should do it.
HHSDrum@yahoo.com
Polarisoft Home Page
HHSDrum@yahoo.com
Polarisoft Home Page






