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VC++ w/ OpenGL


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#1 asaari   Members   -  Reputation: 122

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Posted 14 July 2001 - 04:20 PM

I am using the VC++ 6 IDE, and whneever I use an OpenGL function like glBegin, glVertex3f, etc. if dont get the little popup that shows what variables it takes, but with Directx funcitons, and windows functions, and my own functions it works fine, any ideas what is wrong?

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#2 Julio   Members   -  Reputation: 116

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Posted 14 July 2001 - 04:25 PM

make new files in your workspace identicle to the opengl headers. don''t just copy the actual files, but the code within them. that should do it.

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#3 Lurking   Members   -  Reputation: 126

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Posted 16 July 2001 - 05:33 PM

You do know about the files you have to add in the Project->Settings-> Link (tab). Under the section labled Object/Library Modules. You add Opengl32.lib, GLu32.lib, GLaux.lib! Hope that helped : ^ )



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