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Networking Gaming


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#1 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 23 December 1999 - 10:13 AM

Guys, i want to program networking game, but i don't know how to do it. Can any of u recommend good sites or a good books to start ? i really need a very basic one.

Thanx, i appreciated it



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#2 kressilac   Members   -  Reputation: 110

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Posted 13 December 1999 - 03:40 AM

Try picking up a mud. I know SMAUG 1.4 runs on Win32 and if you can get that compiled and running you will be able to learn much about coding a networked game. Although the code is in C and not C++, you will find that the methods and practices are essentially the same. Good luck.

There are other ways to go about it as well. Learn DirectPlay and look at examples of those games. There are many types of networked play. Tell us more about what you want to create and we can probably answer you better.

Kressilac
ps Just search for SMAUG in any search engine and you will get the site to download it cause I can't remember it offhand.

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Derek Licciardi


#3 Dak Lozar   Members   -  Reputation: 122

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Posted 22 December 1999 - 04:58 PM

Lewis Napper the author of Winsock 2.0 has a website chock full of examples. This site is not geared to games but you can learn Windows socket programming. Hope this helps
http://www.sockaddr.com

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#4 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 23 December 1999 - 10:13 AM

Here's a helpful link.
http://www.flipcode.com/network/

-ddn


#5 Fuge   Members   -  Reputation: 122

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Posted 09 January 2000 - 12:04 PM

"Teach Yourself DirectX 7 in 24 Hours" is a great way to start out. He doesn''t go really far in depth but he does give you alot to start with. Honestly, though, from what I''ve seen, "Inside DirectX" is probably the best DirectPlay book.




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