Jump to content

  • Log In with Google      Sign In   
  • Create Account


free moving


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
2 replies to this topic

#1 IStrikerI   Members   -  Reputation: 122

Like
Likes
Like

Posted 15 July 2001 - 06:46 AM

i have a problem with free moving in my 3d-world: i can move to the directions forward, backward, strafing left and right and i can look to any direction with my mouse. and now i want it, that i can move to any direction i am looking like the spectator mode in the quake engines. here is a part my code. can anyone help me to change the code that i can move to any direction i am looking? or has anybody a better way of moving in a 3d-world - please tell me !! ... i think i have to say that the core of this code is from the nehe tutorials void Update() { static float xrot=0,yrot=0; static float xpos=0,ypos=0,zpos=0; if(win.key[VK_UP]) { xpos-=(float)sin(-yrot*pi180)*0.05f; zpos-=(float)cos(-yrot*pi180)*0.05f; } if(win.key[VK_DOWN]) { xpos+=(float)sin(-yrot*pi180)*0.05f; zpos+=(float)cos(-yrot*pi180)*0.05f; } if(win.key[VK_LEFT]) { xpos-=(float)cos(yrot*pi180)*0.05f; zpos-=(float)sin(yrot*pi180)*0.05f; } if(win.key[VK_RIGHT]) { xpos+=(float)cos(yrot*pi180)*0.05f; zpos+=(float)sin(yrot*pi180)*0.05f; } mouse.GetState(); yrot+=(float)mouse.mstate.lX; xrot+=(float)mouse.mstate.lY; glRotatef(xrot,1.0f,0.0f,0.0f); glRotatef(yrot,0.0f,1.0f,0.0f); glTranslatef(-xpos,-ypos,-zpos); }

Sponsor:

#2 IStrikerI   Members   -  Reputation: 122

Like
Likes
Like

Posted 16 July 2001 - 09:39 AM

shit !!
now i got it!!
i think it was too easy

#3 Kickpuncher   Members   -  Reputation: 361

Like
Likes
Like

Posted 16 July 2001 - 09:42 AM

what''d you do?



Email
Website

"If you try and don''t succeed, destroy all evidence that you tried."




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS