Posted 19 July 2001 - 02:04 AM
I read that triple buffering is possible in OpenGL. but it''s kinda pointless because with the way win32 ins structured it''ll actually be slower than double buffering. double buffering should be all you need anyways. for the vsync, there''s an extension that allows you to change it. you can probably find info on it at www.nvidia.com/developer or download code for it at glvelocity.gamedev.net.