Is there ANY possibilities to Implement TRIPLEBUFFERING in OpenGL?
And is there any simple way to implement VSYNC (Enable / Disable)
Triplebuffering and VSYNC
Started by Metus, Jul 18 2001 10:36 PM
2 replies to this topic
Sponsor:
#2 Members - Reputation: 116
Posted 19 July 2001 - 02:04 AM
I read that triple buffering is possible in OpenGL. but it''s kinda pointless because with the way win32 ins structured it''ll actually be slower than double buffering. double buffering should be all you need anyways. for the vsync, there''s an extension that allows you to change it. you can probably find info on it at www.nvidia.com/developer or download code for it at glvelocity.gamedev.net.
Joe
HHSDrum@yahoo.com
Polarisoft Home Page
Joe
HHSDrum@yahoo.com
Polarisoft Home Page






