C++ GUI for games,
Members - Reputation: 100
Posted 29 September 2009 - 09:31 PM
Members - Reputation: 1231
Posted 29 September 2009 - 09:53 PM
Original post by racumin
please help me find a decent IDE that I would be using in case I develop in Windows XP.
Visual C++ 2008 Express. Doesn't get much better than this (not for free, anyway).
My target in c++ is to create a simple rpg game using mouse clicks for movement commands and keyboard inputs for other commands. How will I achieve this? What libraries do you recommend (and how do I install these?).
You don't need a GUI to achieve that, just simple keyboard and mouse handling, which any game library supports.
As for which one to use, I recommend that you try SFML.
(That site seems to be down at the moment, hopefully it won't be for long.)
And last thing, can I create an OS independent application? I'm not sure but I think I will be using win32 api in Windows but of course that won't work on Linux.
Or do you recommend that I master only in 1 OS for my apps?
SFML is cross-platform, but using a cross-platform library is not enough to ensure that your game will work properly on different platforms. This can get pretty complicated, so I recommend that you stick with one OS for now.
OOP Articles | C++: A Dialog (free book) | Thinking in C++ (free book) | Google Books - Free preview for many books
Members - Reputation: 1036
Posted 30 September 2009 - 05:46 AM
I created a video showing how to work with Visual C++ Express here:
If you want to create an OS independent game/app then I would suggest you use SDL. It is supported by Windows, Mac, and Linux.