Hi.
Is the z-plane right-positive or left-positive ?
Also...should this cut of code display anything ?
gluLookAt(0, 0, 6, 0, 0, 0, 0, 1, 0);
glBegin(GL_LINES);
{
glVertex3f(0, 0, -1);
glVertex3f(1, 1, -1);
glVertex3f(1, 0, -1);
}
glEnd();
Also, I`m getting thrown into 256 color after switching from 16bpp to 16bpp.
I saved the DEVMODE into a variable to hold the old data, then called ChangeDisplaySettings() on the old data when my prog exits. This is kinda strange...any ideas ?
Oh yeah...at 16bpp my 3D card accelerates stuff...a Voodoo 3
~V''lion
I came, I saw, I got programmers block.
~V''''lion
OGL co-ordinate systems.
Started by Vlion, Jul 21 2001 05:40 PM
1 reply to this topic
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Posted 22 July 2001 - 05:07 AM
The Z-axis is pointing out of the screen I think that is called right handed (50% probability
).
Yes, the code should show some lines if the other variables has the right values.
If you are using CDS_FULLSCREEN should you be able to reset the old values without having to save them in some variable. See the NeHe tutorials.
Yes, the code should show some lines if the other variables has the right values.
If you are using CDS_FULLSCREEN should you be able to reset the old values without having to save them in some variable. See the NeHe tutorials.






