Am I cut out for a job in game design?
Members - Reputation: 100
Posted 13 November 2009 - 04:52 PM
Moderators - Reputation: 10157
Posted 13 November 2009 - 06:19 PM
>What I want to do is design the mechanics and how the games going to play, levels, items, that sort of thing.
Yes. "Game design."
>Am I looking into the right field?
Can't tell. Are you right for it?
>Is there no clear cut role for what I want to do?
Read the following:
>Now I know that I'm going to need some skills in art
Whoever told you that was lying to you, young Jedi.
>What major should I be looking for if I want to be the person who is coming up with the ideas, not the programmer, nor the artist. And what is the steps that I have to take to reach there.
Making games fun and getting them done.
Please do not PM me. My email address is easy to find, but note that I do not give private advice.
Moderators - Reputation: 3338
Posted 16 November 2009 - 10:58 PM
Original post by Spookee
What major should I be looking for if I want to be the person who is coming up with the ideas, not the programmer, nor the artist.
Nobody gets a job just coming up with the ideas. Being a game designer is a bit like being an architect. Sure, you might not have to lay any of the bricks yourself, but you don't just tell people what you want to see and leave them to it. In particular, like with architecture, there is a feedback loop in the design process where you have to add, adapt, or remove things in order to comply with requirements from both above (the producer, the publisher) and below (the programmers, the artists, the players).
Members - Reputation: 100
Posted 17 November 2009 - 08:22 AM
I mean, think about it. How long does it take to come up with a few ideas, and refine the design document for a game? Even a decently complex game isn't going to take more than a week or so to refine its design doc considerably. Why would any company keep a "designer" on staff if all they do is write up a design doc once, while the rest of the team spends months or even years implementing it? It would be a lot cheaper for them to just pay a freelance designer a contract fee for a well-developed design doc.
A lot of the time the game "designer" also serves as the producer/coordinator. That is to say, they serve as management, and help to organize the project and keep it on track. This involves considerably more skills and expertise than just coming up with ideas.
You either need to look into developing art skills, developing programing skills, or developing management skills. Because a game designer is going to be expected to do more than just come up with ideas.
Members - Reputation: 1281
Posted 17 November 2009 - 08:26 AM