Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!


1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


- - - - -

05.05 - (B) Game Completion Lounge

  • You cannot reply to this topic
45 replies to this topic

#1 Teej   GDNet+   -  Reputation: 176

Like
Likes
Like

Posted 25 July 2001 - 05:34 AM

Whew! Congratulations! You should now have in your posession a simple, yet playable Blocks ''n Lines game! Sure, it''s lacking in many departments, but it at least demonstrates that at its heart it''s a working program, and that''s quite an accomplishment. Please, sign-in here by replying to this topic so that I (and everyone else) knows that you''re here. This will help give us some idea of how many of us are at this stage of the tutorial!

Sponsor:

#2 TheTramp   Members   -  Reputation: 122

Like
Likes
Like

Posted 25 July 2001 - 06:37 AM

Yay! I did it.

And I made some half decent graphics for the game too. If anyone wants them you can download them here.

If you do though, you will have to change the bit depth to 16 bit.

I would upload the game, but I only have the starter edition of VC++ and am not allowed to distribute it so you can grab the source code here instead.

Edited by - TheTramp on July 25, 2001 1:48:32 PM

#3 DarkTerrax   Members   -  Reputation: 122

Like
Likes
Like

Posted 25 July 2001 - 08:10 AM

Whoop.

Added in menus, an option screen (with option soft or hard drop, and clockwise or counter-clockwise rotation), high score and options keeping through .ini file, and all that good stuff!

Also has a much better control system, where after you hold a key for X milliseconds it will repeat, and every Y seconds after that initial repetition, it will repeat - kind of the way windows normally works!

Check it out.

http://people.mw.mediaone.net/terrax/textris.zip

-Terrax

#4 Piotyr   Members   -  Reputation: 122

Like
Likes
Like

Posted 25 July 2001 - 12:32 PM

Initial program done, just the base functionality. In the coming days, I''m planning on adding a level-based system (where the pieces speed up after every 10 lines), and a high-score chart, which would keep track of the top 10 scores. Until then, I''ve just got the basic code complete.

#5 abcdefghij   Members   -  Reputation: 122

Like
Likes
Like

Posted 25 July 2001 - 02:12 PM

yea i made it ,

Is PAC-MAN next ???

the twisted mountainman

Edited by - abcdefghij on July 25, 2001 9:14:09 PM

#6 videns   Members   -  Reputation: 122

Like
Likes
Like

Posted 25 July 2001 - 04:24 PM

Never did like tetris. Like it less now that I''ve gotten it to work. I''m thinking of using the pieces in a Robotron clone...instead of robots it''ll be pieces that shoot blocks for missles. That way I can have my revenge. My tetris code is so convoluted that I''m not going to post it anywhere...it''s too embarrassing.

videns

#7 I Mephisto I   Members   -  Reputation: 122

Like
Likes
Like

Posted 25 July 2001 - 09:55 PM

yeap... done and ready to move on

#8 Moondog   Members   -  Reputation: 122

Like
Likes
Like

Posted 26 July 2001 - 03:23 AM


time: 12:28 (CET)
location: home in Bratislava, Slovakia
subject: mission accomplished
Block''n''Lines done
preparation for next mission started


Well boyz, i did too! My game is written with all features Teej told us to do, I put more only FPS rating in the upper right corner. I am looking forward to learn much more! My source is accessible via email, so anyone who would be interested, let me know...

I would like to thank Teej for such an excellent work!

See ya all,

"Sweet child in time
you see the line
line that''s strong between
the good and bad..."
- Deep Purple

#9 pieter vancoillie   Members   -  Reputation: 122

Like
Likes
Like

Posted 26 July 2001 - 05:35 AM

I''m finished. Ready to continue !

#10 MAD_Mask   Members   -  Reputation: 122

Like
Likes
Like

Posted 26 July 2001 - 09:01 AM


I am done!
So far so good.

Next please!!!







#11 Dionysis   Members   -  Reputation: 122

Like
Likes
Like

Posted 26 July 2001 - 09:26 AM

I'm also done, and ready to move forward

Edited by - Dionysis on July 26, 2001 4:27:42 PM

#12 saetrum   Members   -  Reputation: 122

Like
Likes
Like

Posted 27 July 2001 - 02:54 AM

I''m done too! What''s up next?



#13 Kuros   Members   -  Reputation: 139

Like
Likes
Like

Posted 27 July 2001 - 11:29 AM

I have almost completed my Tetris clone "Kookis", it has pretty nice graphics, a working score system, with levels and such - but I still haven''t made it possible to lose yet

Some features include an object-oriented solution of the grid and the blocks, dynamic rotation of the blocks, dynamic coloring of the blocks and a gray-out of the entire screen when pausing (though this takes 235 miliseconds to compute, I''m optimizing the algorithm further as my assembly skills proceed )

#14 White Knight   Members   -  Reputation: 122

Like
Likes
Like

Posted 27 July 2001 - 12:00 PM

I''m done!

Thanks for this forum Teej. Don''t think I would have been this far otherwise.

#15 korbitz   Members   -  Reputation: 122

Like
Likes
Like

Posted 28 July 2001 - 10:34 AM

yippeee!!!!

got mine up and running, still gonna fiddle around with it, got some ideas to refine it a bit

if anyone wants the source email me

korbitz@lineone.net

great work teej

#16 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

Likes

Posted 28 July 2001 - 10:47 AM

I''m done.
I also added a couple features and re-wrote some others.

Great work Teej! I''m ready for the next assignment.

#17 Eshin   Members   -  Reputation: 122

Like
Likes
Like

Posted 28 July 2001 - 06:23 PM


I have been done for a couple of days now and waiting for the next tutorial, just adding some extra feature in the mean time to make it look/feel more like a completed game.

Keep up the great work Teej =)

#18 FragLegs   Members   -  Reputation: 122

Like
Likes
Like

Posted 30 July 2001 - 04:25 AM

I decided to use BaseCode2 to make a game called SnakeAttack. It's just that same snake and apples game that everyone has played before, but it's got some nice graphics. You can get it here:

SnakeAttack.zip

Enjoy,
FragLegs

Edited by - FragLegs on July 30, 2001 11:26:36 AM

#19 asylum101   Members   -  Reputation: 122

Like
Likes
Like

Posted 05 August 2001 - 01:22 PM

read(it works!)
it took me along time to get it that way though ive been sooo busy with work and studing for my A+ cert i havent really had much time to do much coding thanks teej im learning tons form you and this forum great job!!!!

Edited by - asylum101 on August 5, 2001 8:24:18 PM

#20 Firemage   Members   -  Reputation: 122

Like
Likes
Like

Posted 05 August 2001 - 08:40 PM

Okay... Phililosophy question of the day: What is a "complete game"?
(Next question is "How do you spell philosophy?")

I have been done with this game for a week or so technically.. but I can''t just call it done.. I keep adding.. it''s just too fun. I need to stop myself before I have a a tetris clone that is more complex than Alpha Centauri

I just thought I''d add my name to the omplete section even though I am still adding features into my game.

hmmm..maybe I''ll put in an alarm setting so you know when to stop playing.. hmm.. nevermind.

Anyway. I''m all done. Bring on the next challenge.

I am loving this stuff. Once again, Teej, you are doing great things. Keep it up.

Thanx



To Thine own self be true

No day but Today





PARTNERS