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Posted 25 July 2001 - 06:18 PM
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Posted 25 July 2001 - 08:59 PM
As for using them there are complex extensions to most programming languages, including C, and I think they''re part of the standard library in C++. Try searching for *complex*.* in your dev environment(s) to see what capabilities are provided.
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Posted 27 July 2001 - 07:26 AM
Imaginary numbers do also arise in some fast methods for simulating fluid flow, for example in thin wing and airfoil theory. I suppose they could be used directly *in* a game if you were to use these methods for, say, determining aerodynamic loads in airplane flight simulation. But you can usually get better aerodynamic loads using different methods so there''s no compelling reason to use these methods. They also arise in more advanced fluid simulations, such as the prediction of the transition of a flow from laminar to turbulent. There may be some interesting uses of this for games, who knows.
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