How can I ...?,
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Posted 26 July 2001 - 02:10 AM
I''m not sure about doing it using OpenGL commands but take a look into the EnumDisplayDevices and EnumDisplaySettings on MSDN. These are standard Windows functions which should work just fine.
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Posted 26 July 2001 - 02:37 AM
If you switched to DirectX just for that, I''ve nothing to say to you.
(In old arabic countries, avoiding to speak to someone was the most insulting thing one could do.)
-* So many things to do, so little time to spend. *-
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Posted 26 July 2001 - 03:16 AM
Neither OpenGL nor Direct3D have any functions for doing things specific to the windowing system. DirectX does: if you have DirectX 8.0, DirectGraphics includes a branch which will do this; otherwise, DirectDraw does it. OpenGL relies on the window system for that functionality since all it's a 3D API. To change the display mode, you use the Win32 API function ChangeDisplaySettings.
I'm getting sick of people comparing OpenGL to DirectX. OpenGL is a 3D API. DirectX is a set of APIs including DirectDraw, Direct3D, DirectSound, DirectInput, and DirectPlay.
OpenGL == Direct3D
OpenGL + GLU == DirectGraphics || Direct3D + DirectDraw
SDL == DirectX
See the breakdown?
Elixir, if you switched just because you lacked the intellectual capacity to figure this out, then I do have something to say to you: you're an idiot. I mean, there are tons of OpenGL tutorials that cover this!
Edited by - merlin9x9 on July 26, 2001 10:22:05 AM
Posted 26 July 2001 - 03:21 AM
Wrong. You have to use standard Windows functions to do that, eg. EnumDisplayDevices and EnumDisplaySettings, this works fine.
OpenGL is a 3D API, not a window management system.
>This is one of the main reasons I switched to DirectX (Please don''t flame me!).
This is the most stupid thing I ever heard of an excuse. What are you doing in the forum then ? Go to the DirectX forum and be happy that you can enumerate display modes, this seems to be the only thing D3D can do right.
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Posted 26 July 2001 - 05:09 AM
Very thank you to all.
My question is different-thing...
Ex) 640x480x16 <- If this mode is OpenGL hardware accelatable,
1600x1024x32 <- If this card is not supportable OpenGL hardware accelation...
How can I find these modes?
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Posted 26 July 2001 - 06:59 AM
Edited by - merlin9x9 on July 26, 2001 2:03:15 PM
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Posted 26 July 2001 - 10:39 AM
eg it takes way more memory to store the info for a 1600x1200x32 window than it does 1024x768x16. more than 4x as much memory in this case in fact.
>>As I know, OpenGL is not support all graphic modes.
How can I get OpenGL supportable graphic modes<<
ok i understand this now, opengl does support all resolutions+colour depths any that aint supported eg 32bit colour on a voodoo3 are due to the card not being able to do them and not opengl.
ie if directx can support a certain resolution/colour depth then opengl can support the same