Textures larger than 256x256 ?
Started by Jesper T, Jul 29 2001 02:07 AM
7 replies to this topic
#1 Members - Reputation: 322
Posted 29 July 2001 - 02:07 AM
I have a little problem with using textures that is larger than 256x256 pixels. When using linear filtering, it doesnt seem to be able to load it at all, and with mip mapping the texture seems to be resized to 256x256. Any clues on this would be helpful
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#6 Members - Reputation: 528
Posted 29 July 2001 - 10:54 AM
voodoo1,2,3 dont support textures larger than 256x256. what happens when u call gluBuildMipMaps(..) is gluScaleImage(..) gets called which will scale your image to a power of 2 size 1024x32 -> 256x8 . also with voodoo cards u cant have one side more than 8x longer than the other. thus 16x2 works but 32x2 doesnt work.
#8 Members - Reputation: 322
Posted 29 July 2001 - 09:36 PM
Take a look at what I''m working on if you are curious:
[link]http://home.online.no/~7396/delta/[/link]
[link]http://home.online.no/~7396/delta/[/link]







