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Textures and GLUT


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#1 Asmodean00   Members   -  Reputation: 122

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Posted 29 July 2001 - 03:32 PM

Hello, I''m using GLUT and I was wondering if GLUT has functions to deal with loading and manipulating textures (bitmaps). If not, what would the functions for OpenGL be? Any basic tutorials for texture handling? Thank you for your time, Asmodean00 I''''m a coder who sucks.

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#2 Obelix   Members   -  Reputation: 122

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Posted 29 July 2001 - 05:34 PM

GLUT does not have any functions to deal with loading textures.
You have many libraries and options for this. One of the better is probably the TGA loader in one of the latest (35?) NeHe tutorials. It is a separate file with header so it is easy to use in your project. TGA is a good format since it supports bitmaps with a alpha channel.



#3 smitty1276   Members   -  Reputation: 560

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Posted 29 July 2001 - 05:34 PM

Go to nehe.gamedev.net and there are some very good tutorials.




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