Hello, I''m using GLUT and I was wondering if GLUT has functions to deal with loading and manipulating textures (bitmaps). If not, what would the functions for OpenGL be? Any basic tutorials for texture handling?
Thank you for your time,
Asmodean00
I''''m a coder who sucks.
Textures and GLUT
Started by Asmodean00, Jul 29 2001 03:32 PM
2 replies to this topic
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Posted 29 July 2001 - 05:34 PM
GLUT does not have any functions to deal with loading textures.
You have many libraries and options for this. One of the better is probably the TGA loader in one of the latest (35?) NeHe tutorials. It is a separate file with header so it is easy to use in your project. TGA is a good format since it supports bitmaps with a alpha channel.
You have many libraries and options for this. One of the better is probably the TGA loader in one of the latest (35?) NeHe tutorials. It is a separate file with header so it is easy to use in your project. TGA is a good format since it supports bitmaps with a alpha channel.






