questions regarding the game dev industry,
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Posted 28 January 2010 - 01:18 AM
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Posted 28 January 2010 - 02:01 AM
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Posted 28 January 2010 - 02:44 AM
That said, there is a pretty consistent gap between game programming salaries and other programming positions. The exact values of course depend on location, but a gap of around $15-20K is fairly normal. Note again though that you can often negotiate a higher salary - don't just assume that you'll make less. It really comes down to your bargaining skills and qualifications. For instance, if you have a background in a high-paying, demanding non-games programming job, you can leverage that to get a much better salary within the games industry (at least it worked for me [wink]).
As far as working hours... this is getting better slowly over time. For our studio, we work pretty standard hours about 90% of the time, and only if something goes catastrophically wrong do we need to go to crunch mode. Occasionally you may need to come in on a weekend or something like that, but it's pretty fair overall. I certainly don't feel like I have a lack of free time/social life.
But, once again, this depends a lot on the culture of the company where you work.
So I guess my main advice would be to look carefully, shop around, and make sure you really like a place (and the people that work there like it too!) before accepting a position.
Best of luck!
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Posted 28 January 2010 - 02:54 AM
2. This depends more on the company. Even in bizdev, the push to release can lead to longer hours near release. The better managed a project, the less push to deadline. Gamedev tends to be a bit worse because there's less room to push back since there's so many 'replacements' tending to be available and because the companies tend to be less mature (and thus projects are managed worse).
In the end, it varies. Some companies are bad. Some companies are better. On average they're worse than bizdev.