All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to Graphics and GPU Programming
Procedural terrain texturing
Graphics and GPU Programming
Programming
Started by
_OskaR
February 02, 2010 10:45 AM
-1
comments, last by
_OskaR
14 years, 2 months ago
_OskaR
144
Author
February 02, 2010 10:45 AM
I found nice ATI demo -
link
In my renderer it looks not so good -
link
I want to use noise texture to create sth like
link
but I don't "feel" how it works and I don't understand why there's no problem with textures on adjacent triangles.
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
Too many managers?
General and Gameplay Programming
The promise of freedom in story games
Game Design and Theory
Facebook Ads for sales on steam, does it work?
Games Business and Law
New Generated Constructor & JIT Issue
AngelCode
Inheriting from application registered class
AngelCode
Advertisement
Recommended Tutorials
Exporting C++ functions to Lua
General and Gameplay Programming
Programming a pong game in ANSI C
General and Gameplay Programming
The Behemoth
Interviews
The Good, The Bad and The WebGL-y
Graphics and GPU Programming
Loading Bitmap Files into DirectDraw
Graphics and GPU Programming
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top