Does anyone know how to return the GLUT Window Class'' Name (default) as I wish to use it for initialising Direct Play for a demonstration I''m setting up about the workings of DirectX and OpenGL and how they complement each other.
GLUT Window Class
Started by shalrath, Aug 01 2001 01:00 AM
2 replies to this topic
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#2 Moderators - Reputation: 1315
Posted 01 August 2001 - 02:20 AM
Bad bad idea. The GLUT library is used for portability. Using DirectX throws portability out of the
window. So, if you are going to use DirectX, use windows-specific code to make a window...
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Trent (ShiningKnight)
E-mail me
OpenGL Game Programming Tutorials
window. So, if you are going to use DirectX, use windows-specific code to make a window...
------------------------------
Trent (ShiningKnight)
E-mail me
OpenGL Game Programming Tutorials
#3 Moderators - Reputation: 1087
Posted 01 August 2001 - 02:27 AM
You could just use SDL to handle input (instead of DirectInput), window creation (instead of GLUT), and more without ever losing portability (like OS independent threads).
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