Why does my program work really poorly if I make a big cylinder in it ?
Thanks!
help
Started by SIHOG, Aug 01 2001 01:44 AM
1 reply to this topic
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Posted 01 August 2001 - 01:51 AM
because you''re system can''t handle all of the polygons and/or the fill rate. the bigger it is the more polygons you''r drawing. on most 3d hardware that shouldn''t be a problem. try adding these lines to your code:
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
that way only the polygons facing you will be drawn.

Never underestimante the power of stupid people in large groups.
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
that way only the polygons facing you will be drawn.

Never underestimante the power of stupid people in large groups.






