Just a little question... If I want to render a scene with a texture mapped quad, a colored poly without texture and a raster positioned image, and I want it all to show at once.. can I do all that like this : glEnable(GL_TEXTURES) drawQuadFunction() glDisable(GL_TEXTURES) drawColoredPolyFunction() glEnable(GL_TEXTURES) glRasterPos2i(x3,y3) drawRasterImageFunction() Or does the glEnable/Disable functions count for the entire loop ? ( i.e. the last one counts, so everything i draw will be with textured and rasterpositioned( or whatever its called ))
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Posted 01 August 2001 - 12:01 PM
/* Snippet one */
/* Snippet two */
Snippet one will all get rendered textured, whereas snippet two will all get rendered non-textured.
So to plainly answer your question, if you Enable texturing at the start of your program, and never
disable it, you program will have texturing enabled throughout it''s life.
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