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When we meets OpenGL 1.3?


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#1 Deokhee Lee   Members   -  Reputation: 122

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Posted 01 August 2001 - 04:22 PM

When we meets OpenGL 1.3?

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#2 phueppl1   Members   -  Reputation: 122

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Posted 01 August 2001 - 05:24 PM

I''m waiting for OpenGL 1.2 first.... it might take some months till it''s available on Windows Systems.. OpenGL 1.3? maybe a few years?

cya,
Phil

Visit Rarebyte!
and no!, there are NO kangaroos in Austria (I got this questions a few times over in the states


#3 Maximus   Members   -  Reputation: 124

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Posted 01 August 2001 - 05:34 PM

What do you mean 1.2 will take months? Ive been using it for years.

The software driver that comes with windows is only 1.1, but the drivers for most (if not all) hardware is upto 1.2.

#4 phueppl1   Members   -  Reputation: 122

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Posted 01 August 2001 - 05:47 PM

Hmmm... sure? I gotta look it up..
cya,
Phil

Visit Rarebyte!
and no!, there are NO kangaroos in Austria (I got this questions a few times over in the states


#5 SirKnight   Members   -  Reputation: 316

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Posted 01 August 2001 - 05:54 PM

I dont know if this will work on non nvidia cards but if you want to use opengl 1.2, you can enable it through an extension. GL_VERSION_1_2 is the name of the extension. I use it and it works great.

-SirKnight

#6 zedzeek   Members   -  Reputation: 528

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Posted 01 August 2001 - 06:02 PM

opengl1.3 should be out this month + with drivers for nvidia/ati as well

#7 Ingenu   Members   -  Reputation: 931

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Posted 01 August 2001 - 10:27 PM

It''s only OpenGL1.1 on windows systems, but drivers are made for 1.2 and you can access 1.2 features through the extensions mechanism, however it''s not 1.2.

If it was 1.2 you shouldn''t have to access standard 1.2 functions through extensions.

OpenGL1.3 should be out soon, I hope they''ll release new Red and Blue books very soon after availability.

M$ just don''t like to have to deal with something they have no control over, that''s why they don''t update the OpenGL version in windows.
(They promote DirectX that way)


-* So many things to do, so little time to spend. *-


#8 GKW   Members   -  Reputation: 200

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Posted 02 August 2001 - 08:44 AM

I thought they were releasing 1.3 at siggraph next weekend.

The fanatic is incorruptible: if he kills for an idea, he can just as well get himself killed for one; in either case, tyrant or martyr, he is a monster.
--EM Cioran

Opere Citato

#9 outRider   Members   -  Reputation: 852

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Posted 04 August 2001 - 03:56 PM

What''s new in 1.3 (thats useful)?

#10 Null and Void   Moderators   -  Reputation: 1087

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Posted 04 August 2001 - 04:03 PM

quote:
Original post by GKW
I thought they were releasing 1.3 at siggraph next weekend.


I did as well (I didn''t know the date of siggraph though). I can''t wait .

[Resist Windows XP''s Invasive Production Activation Technology!]

#11 mittens   Moderators   -  Reputation: 1315

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Posted 04 August 2001 - 05:12 PM

*sigh* I really wish I could attend this kind of stuff... And, since I can''t, I really wish they could tell us all this stuff on some geek only channel... And since they can''t, I really wish I could attend this kind of stuff.

But, really, OGL 1.3 is nice in concept, but, how long until windows (the dominant OS) is going to even give us 1.2. I mean, without Windows... OGL will lose some programmers.

------------------------------
Trent (ShiningKnight)
E-mail me
Shining Darkness- A division of Chromesphere Studios

#12 asaari   Members   -  Reputation: 122

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Posted 04 August 2001 - 07:52 PM

anyone know if they are going to make some of the current extensions like multitextureing and lightmapping standard with the next update?

#13 gmcbay   Members   -  Reputation: 130

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Posted 04 August 2001 - 09:51 PM

IIRC multitexturing is a standard feature on OpenGL 1.2...The reason its still accessed through the extention mechanism is that OpenGL for Windows is still at 1.1, despite the 1.2 spec being finalized since forever.

#14 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 05 August 2001 - 12:23 AM

It is not a problem if Krosoft does not release an OpenGl 1.2 implementation!

If you have a decent graphic card, her driver support it.

If you have an old hardware, you can use the MESA software implementation.

And if you''re not happy with Billou, simply install Linux or buy a Mac!

#15 Ranger_One   Members   -  Reputation: 300

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Posted 05 August 2001 - 04:32 AM

why don''t some smart programmers... (I''d volunteer) write an installer & build an implementation of OGL 1.2 for windows? If the support for 1.2 is in the opengl video drivers, can this be that hard?

Ranger

#16 Null and Void   Moderators   -  Reputation: 1087

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Posted 05 August 2001 - 05:49 AM

quote:
Original post by Ranger_One
why don''t some smart programmers... (I''d volunteer) write an installer & build an implementation of OGL 1.2 for windows? If the support for 1.2 is in the opengl video drivers, can this be that hard?


SGI already did. Microsoft won''t let them release it, and just ignores it. Microsoft wrote one too, it''s been going through ''testing'' for way over a year now (from what I read in the ARB meeting notes).

[Resist Windows XP''s Invasive Production Activation Technology!]

#17 GKW   Members   -  Reputation: 200

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Posted 08 August 2001 - 06:14 AM


Info on OpenGL 1.3


Then I just have to wait for nvidia to leak the drivers.

The fanatic is incorruptible: if he kills for an idea, he can just as well get himself killed for one; in either case, tyrant or martyr, he is a monster.
--EM Cioran

Opere Citato

#18 Alamar   Members   -  Reputation: 256

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Posted 08 August 2001 - 07:05 AM

What? What''s this I hear?

Wow...from all the talk in the OpenGL vs DX debates, I was under the impression OpenGL only had one version and that it supports everything that''s coming out in the next 300 years...

G''luck,
-Alamar

#19 Null and Void   Moderators   -  Reputation: 1087

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Posted 08 August 2001 - 08:14 AM

quote:
Original post by Alamar

What? What''s this I hear?



Wow...from all the talk in the OpenGL vs DX debates, I was under the impression OpenGL only had one version and that it supports everything that''s coming out in the next 300 years...




OpenGL supports anything that can be made into an extension in any version. New versions mean that extensions become standard features, and you can always expect a 100% complient set of drivers to have that feature instead of testing for it first .

[Resist Windows XP''s Invasive Production Activation Technology!]

#20 Dave Astle   Senior Staff   -  Reputation: 2307

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Posted 14 August 2001 - 10:29 AM

You missed Alamar''s sarcasm.




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