becoming a Tools Programmer?,
Members - Reputation: 126
Posted 19 February 2010 - 07:38 PM
Members - Reputation: 266
Posted 19 February 2010 - 08:52 PM
I'd recommend reading up on Managed C++ because you may need to interface directly with game objects which are written in C++, and you can write Managed C++ wrappers around these 'native' classes so that C# code can interact with them.
Also, for the UI, Windows Forms and the Model-View-Presenter pattern is a common choice, but gaining pace is WPF and the Model-View-ViewModel pattern. Could be useful to have knowledge of those two.
I never had to learn third-party scripting, but Unreal Script and Maya plugin development are often listed for tools programmer roles.
Crossbones+ - Reputation: 2847
Posted 20 February 2010 - 01:34 AM
Broad programming knowledge is good for any programmer position, as is experience.
If you want to know more details, you could check out job offerings. They usually contain a wish list of skills.