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the Camera in OpenGL and the gludisk


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#1 jerry2   Members   -  Reputation: 122

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Posted 02 August 2001 - 02:17 AM

How can i change the watcher position in opengl such as the camera in directx? and i find the circle which is made by gludisk function default as upright.and i use the glRotatef to rotate the circle, but it''s useless.how can i make level it? thank u jerry2

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#2 zedzeek   Members   -  Reputation: 528

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Posted 02 August 2001 - 10:28 AM

gluLookAt( camera.x, camera.y, camera.z, lookingat.xlookingat.y, lookingat.z, 0,1,0 );

#3 jerry2   Members   -  Reputation: 122

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Posted 02 August 2001 - 02:27 PM

Thank you~ and i will try it.

and i find it hard to draw a cirque use gludisk,have gl or glu got any other function for cirque?

jerry2




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