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Making a start screen and then switching to a new screen


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#1   Members   

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Posted 02 August 2001 - 02:26 AM

How do I make a start screen, then press a button and have a different screen? I know this is probably simple, but I think I''m thinking to complex (not smart, I mean difficult) If anyone replies thanks... 6 Gold Work hard today so tomorrow will be easy.

#2   Members   

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Posted 02 August 2001 - 02:41 AM

create an enumerated type such as:

enum GAME_STATE { MAIN_MENU, LOAD_LEVEL, RUN_LEVEL, UNLOAD_LEVEL }


then in your main game loop switch between states:


while( game_is_running )
{
switch( game_state )
{
case MAIN_MENU:
DrawStartScreen();
if( enter_key_pressed ) game_state = LOAD_LEVEL;
break;

case LOAD_LEVEL:
LoadLevelData();
game_state = RUN_LEVEL;
break;
.
.
.
}


The above code is just psuedo code. It won''t work if you just copy and paste, but hopefully you get the idea.

Useless Code

#3   Members   

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Posted 02 August 2001 - 04:25 AM

Just use a code like this:



int introKey(char k, int x, int y)
{
if(k == ''q'')
{
glutKey(gameKey);
glutDisplay(gameDisplay);
glutDisplay(gameIdle);
...
}

}

void main()
{
glutKey(introKey);
glutDisplay(introDisplay);
glutIdle(introIdle);
...
glutMainLoop();
}





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