Develepmont system config of Gameboy Adv.

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10 comments, last by Sac 22 years, 6 months ago
quote:
Contrary to previous posts, developers can still gain an AGB license, however you do need to be part of a recognized company (i.e have published games before).


How do you do this? I've have developed games before (GBC and other platforms) but I'm not publisher. Does this mean you have to have a publisher before you can get hold of the hardware?

Even the SN Systems kit (which is only $5000) requires you to be a registered developer before the software installs - the install program looks for something from NOA on your harddisk before it starts.

I've looked at the offical www.noa.com website and that says flat no more registrations, no contact email/phone number. Do you have a back door please?

Edited by - Beelzebub on September 30, 2001 8:30:16 AM
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quote:How do you do this? I''ve have developed games before (GBC and other platforms) but I''m not publisher. Does this mean you have to have a publisher before you can get hold of the hardware?


Not necessarily. If you have developed games before, which have been published, then they may be willing to talk to you. You will need to have a strong gameplan and possibly a business plan too.


quote:Even the SN Systems kit (which is only $5000) requires you to be a registered developer before the software installs - the install program looks for something from NOA on your harddisk before it starts.


It looks for the AGB development console to be connected.


quote:I''ve looked at the offical www.noa.com website and that says flat no more registrations, no contact email/phone number. Do you have a back door please?


As of now, I believe that they aren''t taking any more developers direct. You may still get licensed through a publisher, but I''m not sure. This is because the amount of developers they now have and the way their quality control works.


Your best bet is to try to get a publisher interested (make a PC game in the same res, with the same colours as a GBA) and go from there.



Good luck!



Marc.



Marc Lambert

marc@darkhex.com

Marc. Help Wanted template | Game development isn't easy! | Indie interviews
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