Win32 Control
I decided to put a win32 control into my game. i am using a DX in full screen, but the control is flashing. How do i make the control form flashing? And the control is an edit box.
Well, you might be drawing over it with Dx, then the editbox is getting painted again, so it flashes.
Are you double buffering? and calling that FlipToGDIWhatever function?
Are you double buffering? and calling that FlipToGDIWhatever function?
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement