i am drawing a square-ish tile made out of two traingles, then redrawing it with blending on to show it is selected
i am using glPolygonOffset to prevent problems with zbuffering
however, when it is partly off of the screen it doesn''t work right, and there are what look to be z buffer problems
it works fine otherwise
is there some problem with using glPolygonOffset with clipped geometry?
any help would be usefull
glPolygonOffset
Started by core114, Aug 02 2001 01:38 PM
3 replies to this topic
#4 Members - Reputation: 851
Posted 04 August 2001 - 02:48 PM
If you''re redrawing the tile over itself to look different so the user knows which tile is selected try drawing the tile only once, but just tinting it a different color or something.
use glColor*f before you start drawing.
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- outRider -
use glColor*f before you start drawing.
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- outRider -






