about Scene Texture mapping,
Members - Reputation: 122
Posted 05 August 2001 - 08:00 PM
my meaning:as we all know, we can make a background for a scene.for example,the mountains in a distance in NFS r made of the texture,and it''s mapping as the background,so we can see the mountains stand beyond,like the true mountain model.
i think it can be mapped on some very big polygons,and then put them into the scene to be as the background.
but i think this way is no good.i think there may be a better way to make it.
every body, do u understand it?
Members - Reputation: 528
Posted 06 August 2001 - 10:56 AM
ok load in your texture + now u want to draw this texture over the whole background right?
goto the faq http://www.frii.com/~martz/oglfaq/ + check out question 9.090