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D3DX10SaveTextureToFile


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#1 WuTz   Members   -  Reputation: 100

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Posted 28 February 2010 - 06:17 AM

Hi! I want to save the Backbuffer as an JPG or PNG to Disk, but the D3DX10SaveTextureToFile() function allways says this: "D3DX10: Can't find matching WIC format, please save this file to a DDS" What is a "WIC format"? And how can I save to an JPG or PNG? DDS is NOT good. :(

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#2 MJP   Moderators   -  Reputation: 10945

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Posted 28 February 2010 - 08:48 AM

"WIC" stands for "Windows Imaging Component", and it's what D3DX uses for loading and saving images. It sounds like your problem is that the DXGI format of your backbuffer doesn't match any of the formats required for WIC. You probably need to give it something in DXGI_FORMAT_B8G8R8A8_UNORM or DXGI_FORMAT_B8G8R8X8_UNORM, since I think that's the byte order WIC will use.

#3 bobobobo   Members   -  Reputation: 123

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Posted 26 October 2011 - 02:07 PM

Actually DXGI_FORMAT_B8G8R8A8_UNORM does not save (generates quoted error), the format that works without fail for me is DXGI_FORMAT_R8G8B8A8_UNORM.




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