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starting game programming


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#1 sign   Members   -  Reputation: 122

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Posted 05 August 2001 - 12:49 AM

Hi Guys! I'' am just starting game programming and need to know , from where should i start it , i know C++ but i dont know which API to use Direct X or OpengL .. Plus how should i Load 3D models , except .x which is provided by Direct X .. Thanks sign

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#2 Sinner_Zero   Members   -  Reputation: 122

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Posted 05 August 2001 - 10:05 AM

most people say that OpenGL is less complex in the end and you do get nicer results alot easier. but for 2D DX7/8 seems to be the way to start. I know of nehe.gamedev.net for OpenGL but I know you''ll need alot of resources for DX work....let a more knowlegable person here help you with that.

#3 Null and Void   Moderators   -  Reputation: 1087

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Posted 05 August 2001 - 10:35 AM

I made my own file format (I wrote a conversion program for ASE files that 3DS exports). It was actually very easy. If you know C/C++ already, it''s just like any other file, you don''t have to make it too complex.




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