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3H-GDC m.VII, April 10th, 2100 UTC ($128 of prizes) - Theme: Spring


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#61 Daerax   Members   -  Reputation: 1207

Posted 10 April 2010 - 02:39 PM

Quote:
Original post by ToohrVyk
Okay. I hope it works (I tested it in Firefox 3 and IE8, not Chrome). Anyway, it's 2 am here, so I guess I should be going to sleep. See you tommorrow!


works in chrome

Sponsor:

#62 szecs   Members   -  Reputation: 2170

Posted 10 April 2010 - 07:47 PM

At 1 AM today (2 hours after starting)
Me: "Oh, f.ck me, I forgot!"
But it was hopeless. I couldn't set up any projects/whatever beforehand, and I know myself, setting up a project and the basic stuff and actually starting to code the main stuff takes me 2 hours.
I guess stress/unemployment/middle-life-crisis/11PM is not a good combination for contests like this.

Sorry.

Will all the contestants' games will be listed here, or I should try to gather them somehow?

#63 AndyEsser   GDNet+   -  Reputation: 386

Posted 10 April 2010 - 11:19 PM

Just to let everyone know that I've played all the games, and I think they're all amazing.

It's really good to see how creative and original people can be in such a short space of time.

#64 ToohrVyk   Members   -  Reputation: 1591

Posted 10 April 2010 - 11:40 PM

I moved the game to a new address http://nicollet.net/harbringer.

Also, I've posted a postmortem on my blog.

#65 Sean T. McBeth   Crossbones+   -  Reputation: 1593

Posted 11 April 2010 - 02:25 AM

I will find a space to put the games up some time today. I intended to do this before hand, but then again, I also didnt intend to work 60 hours last week or have a killer migraine last night.

Monkey In Black, your submission is fine.

#66 Sean T. McBeth   Crossbones+   -  Reputation: 1593

Posted 11 April 2010 - 07:38 AM

I've create a project on CodePlex for the contest. You can get the games for the latest contest in the Downloads section. I think this will make the entire contest a lot easier to manage.

If you're interested in getting involved with the contest on a regular basis, let me know and I'll add you as a contributor to the project. You won't have to help out with all of the contests, but it will give you access to edit things when necessary.

#67 ChurchSkiz   Members   -  Reputation: 454

Posted 11 April 2010 - 09:57 AM

Thanks to Capn for putting this on. Hope everyone that submitted (or at least tried) had some fun. Interesting that everyone took a spring season theme. Feedback I'm providing is assuming you want to continue on with the project, for 3 hours the entries were all impressive:

eedok, Spring Spring:
Original idea, but the mechanics didn't have enough challenge to it. Building on your idea, different height terrain and balls that destroyed might have added some challenge.

Endurion, Growth:
Again, original idea which I like. The 75% minimum added some challenge as well. Extending the project, I'd like to see more brain bender type puzzles.

monkeyinblack, Fairy Spring Cleaning:
A lot of potential on this one. I really like the idea and the mechanics. The only thing that held it back was the controls. I think you need to switch to mouse control or movement snapped to a grid (Frogger style).

toohrvyk, Harbringer of Spring:
Very polished, several levels with good thought put into each of them. My only feedback is that the concept had less originality then some of the others.

trapper zoid, Spring:
No readme, no instructions, I had no idea what I was supposed to be doing. Also, I would get stuck into a wall by the flying (tomato?) frequently. Because I wasn't sure what I was supposed to be doing, I assumed the goal was to get all of the tomatos to fly around me in a circle of death. By that criteria, I won the game. That being said, I like what you started, I hope you spend a few more hours on it so I can see where you were going.



#68 Sean T. McBeth   Crossbones+   -  Reputation: 1593

Posted 11 April 2010 - 12:13 PM

Okay, here are my reviews, in alphabetical order of contestant.

eedok - another impressive effort. It took me a while to realize what I was doing or how I was even progressing. Programmer art FTW. With a little tweaking and maybe a few more features, this could be a challenging game.

Endurion - I was actually really impressed with this game, after a play or two to figure out what was going on with the plant growth. It's an interesting sort of adaptation of the old "Pipe Mania" game. This is one of the more complete and puzzle-like games out of the bunch. It provided a good challenge that was still beatable with some thought. Well done.

Monkey in Black - The game works, and I appreciate the use of the sprite library for rapid development. Overall though, the game is a little slow and there doesn't seem to be much of a danger from the wasps.

Toorhvyk - I like that the game is programmed in javascript, and I appreciate the use of the sprite library for rapid development. The mechanics work smoothly, and there is a definite puzzle game strategy to the play, but there doesn't seem to be a consistent challenge. I actually thought that Checkmate was the hardest board in the game. Nice Konigsberg reference. Maybe if there were a consequence to retreading the grass it would make the game more difficult. Or maybe it doesn't need to be, it seems your later levels avoided that problem entirely by surrounding dirt tiles with bridge tiles.

Trapper Zoid - he admits himself that the game is incomplete and doesn't have a goal yet. Still, I applaud him for posting his results, that actually takes a lot of bravery.


AndyEsser gave me his reviews:
Eedok - This was an interesting concept that got a bit too repetitive too quickly. Was too easy to relax into a trance and go into autopilot to finish each level.

Endurion - Good idea, similar to the old 'Pipe Mania' game of old. Would be good to see some variation in plant type and some obstacles to have to avoid

MonkeyInBlack - A bit boring a repetitive. There was never any real sense of danger from the wasps. Maybe random flight paths wouldve made it more challenging.

Toorvyk - This was an interesting challenge. The use of the sprite library gave it a much more polished look & feel. A few more levels wouldve been nice and none were too challenging. Very enjoyable to play nonetheless.

Trapper Zoid - As an incomplete game it didn't rank too highly but definitely deserves merit and wouldve made for a nice game which wouldve been a good challenge.




After analyzing the judges votes, I've found that Endurion's Growth is the winner. He ranked consistently high in the judges voting, being picked for first by 2 and second by 1.

Next, in second place, is Toorhvyk's Harbinger of Spring, receiving 2 second place votes and one 3rd place vote.

And in third place is eedok's Spring Spring, having the next highest standing.

Good job everyone. You should all be really encouraged with your results. Most people never let their games see the light of day, and in three hours all of you made something that someone could at least look at and fiddle around with. I think that's really the key for indie game development, stick to one or two ideas and refine them so that you can get them out to other people. And I promise, this time, we won't wait 3 years for the next contest.

#69 Endurion   Crossbones+   -  Reputation: 3644

Posted 11 April 2010 - 10:45 PM

Wow, thanks a lot :) And also congrats all other entrants. 3h is not much but there are lots of nifty ideas to be found!

Some short post mortem:

What went right:
-Prepared a base framework to work off in advance: The framework does nothing more than open a window, initialise Direct3d/Sound, loads textures/sounds, displays them and also provides text output. This way I can plunge right into the gameplay coding.
-Taking time to think about the theme: I didn't immediately start coding, but took ten minutes, googled a dictionary with "spring" and pondered a few different ideas.

What went wrong:
-I did plan a few more ideas, collecting stuff and especially branching. I wanted the player to control the leftmost branch until it hits a dead end. Only after that the next available branch would grow. This way the player could concentrate and would not have to switch back and forth. I however messed up the automatic branch selection and had to disable it. This feature would've given opportunity for a few more puzzly puzzles as in reaching several windows.



#70 ToohrVyk   Members   -  Reputation: 1591

Posted 14 April 2010 - 09:49 AM

I just bought my GDNet+ membership with the prize money. Many thanks! I'll be in first place next time, I swear :) *shakes fist*




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