Jump to content

  • Log In with Google      Sign In   
  • Create Account


colorkeying in OpenGL


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
1 reply to this topic

#1 TheRealMAN11   Members   -  Reputation: 142

Like
Likes
Like

Posted 05 August 2001 - 12:27 PM

is there a way to colorkey textures in OpenGL like you can with directdraw. Matthew WebMaster www.Matt-Land.com

Sponsor:

#2 Null and Void   Moderators   -  Reputation: 1087

Like
Likes
Like

Posted 05 August 2001 - 01:52 PM

You can use masking or you can edit the data when you load the image to include an alpha channel and use alpha testing or alpha blending. Writing a wrapper function for this wouldn''t be too difficult.

[Resist Windows XP''s Invasive Production Activation Technology!]




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS