colorkeying in OpenGL

Started by
0 comments, last by TheRealMAN11 22 years, 8 months ago
is there a way to colorkey textures in OpenGL like you can with directdraw. Matthew WebMaster www.Matt-Land.com
It is foolish for a wise man to be silent, but wise for a fool.
Advertisement
You can use masking or you can edit the data when you load the image to include an alpha channel and use alpha testing or alpha blending. Writing a wrapper function for this wouldn''t be too difficult.

[Resist Windows XP''s Invasive Production Activation Technology!]

This topic is closed to new replies.

Advertisement