Jump to content

  • Log In with Google      Sign In   
  • Create Account


isometric tile maps


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
2 replies to this topic

#1 deceptikhan   Members   -  Reputation: 122

Like
Likes
Like

Posted 05 August 2001 - 04:01 PM

all the engines and tutorials i find on creating isometric tiled maps are for DirectX. anybody know where i can find some info for openGL?

Sponsor:

#2 mittens   Moderators   -  Reputation: 1315

Like
Likes
Like

Posted 06 August 2001 - 12:50 AM

Thats the kewl thing about OpenGL (and just any 3D API in general). Most of the things you read about isometric stuff are always for DirectDraw. You know why that is? Its because DirectDraw can''t rotate it POV to make it seem like everything is isometric. So basically, you need to treat things like a top-down tile-mapped game (except giving the tiles different hegihts), then rotate the viewpoint.

------------------------------
Trent (ShiningKnight)
E-mail me
Shining Darkness- A division of Chromesphere Studios

#3 HellRiZZer   Members   -  Reputation: 308

Like
Likes
Like

Posted 07 August 2001 - 09:24 PM

You know, I''ve been doing an Iso in VB/DDraw, but I was doing someday an Iso in OpenGL..
If you need any help, e-mail me, post here or ICQ on 42699190.. The advantage of OpenGL isometric engine is that you can rotate it, since OGL is fully 3D and Isometric just means the name of view e.g 45% down...
Cheers!

" Do we need us? "


Warrior of Great Darkness





Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS