all the engines and tutorials i find on creating isometric tiled maps are for DirectX. anybody know where i can find some info for openGL?
isometric tile maps
Started by deceptikhan, Aug 05 2001 04:01 PM
2 replies to this topic
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Posted 06 August 2001 - 12:50 AM
Thats the kewl thing about OpenGL (and just any 3D API in general). Most of the things you read about isometric stuff are always for DirectDraw. You know why that is? Its because DirectDraw can''t rotate it POV to make it seem like everything is isometric. So basically, you need to treat things like a top-down tile-mapped game (except giving the tiles different hegihts), then rotate the viewpoint.
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Trent (ShiningKnight)
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Shining Darkness- A division of Chromesphere Studios
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Trent (ShiningKnight)
E-mail me
Shining Darkness- A division of Chromesphere Studios
#3 Members - Reputation: 308
Posted 07 August 2001 - 09:24 PM
You know, I''ve been doing an Iso in VB/DDraw, but I was doing someday an Iso in OpenGL.. 
If you need any help, e-mail me, post here or ICQ on 42699190.. The advantage of OpenGL isometric engine is that you can rotate it, since OGL is fully 3D and Isometric just means the name of view e.g 45% down...
Cheers!
" Do we need us? "
If you need any help, e-mail me, post here or ICQ on 42699190.. The advantage of OpenGL isometric engine is that you can rotate it, since OGL is fully 3D and Isometric just means the name of view e.g 45% down...
Cheers!
" Do we need us? "






