Heads Up Display in OpenGL,
Members - Reputation: 127
Posted 06 August 2001 - 03:04 AM
Members - Reputation: 122
Posted 06 August 2001 - 11:23 AM
~prevail by daring to fail~
Members - Reputation: 756
Posted 08 August 2001 - 05:03 AM
Use glOrtho(yadda yadda... ) instead of Ortho2D... this way, you can define a near and far clip plane.
It''ll be a bit tricky to rotate 3D objects on it, however. If you just want to rotate them around the z axis, then that''s no problem...
However, if you want to rotate them around another axis, you''ll probably have to move the HUD back in the z plane, and then try...
Granted, I''m not sure if this''ll work or if it''s what you''re looking for... but I tried. :-D