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sat collision detection


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#1 dantheman1337   Members   -  Reputation: 103

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Posted 31 March 2010 - 01:08 PM

how do i preform the sat (Separating Axis Theorem) collision algorithm? help would be appreciated. ive been googling but no luck.

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#2 hiigara   Members   -  Reputation: 108

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Posted 31 March 2010 - 01:15 PM

Coincidentally I have these 2 threads open in my Desktop:

http://www.gamedev.net/community/forums/topic.asp?topic_id=545071
http://www.gamedev.net/community/forums/topic.asp?topic_id=346956&PageSize=25&WhichPage=1

Specially Thread 346956 is legendary

#3 0BZEN   Crossbones+   -  Reputation: 2002

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Posted 31 March 2010 - 08:53 PM

it's a bit old. a few more threads...

http://www.metanetsoftware.com/technique/tutorialA.html

http://www.gamasutra.com/view/feature/3383/simple_intersection_tests_for_games.php

http://www.gamedev.net/community/forums/topic.asp?topic_id=564291

http://www.gamedev.net/community/forums/topic.asp?topic_id=557457

I ought to write it down in a more coherent manner... :/

Everything is better with Metal.


#4 dantheman1337   Members   -  Reputation: 103

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Posted 01 April 2010 - 02:25 AM

thank you very much! ill try this out :)




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