Jump to content

  • Log In with Google      Sign In   
  • Create Account

Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

sat collision detection


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
3 replies to this topic

#1 dantheman1337   Members   -  Reputation: 103

Like
0Likes
Like

Posted 31 March 2010 - 01:08 PM

how do i preform the sat (Separating Axis Theorem) collision algorithm? help would be appreciated. ive been googling but no luck.

#2 hiigara   Members   -  Reputation: 108

Like
0Likes
Like

Posted 31 March 2010 - 01:15 PM

Coincidentally I have these 2 threads open in my Desktop:

http://www.gamedev.net/community/forums/topic.asp?topic_id=545071
http://www.gamedev.net/community/forums/topic.asp?topic_id=346956&PageSize=25&WhichPage=1

Specially Thread 346956 is legendary

#3 papalazaru   GDNet+   -  Reputation: 1771

Like
0Likes
Like

Posted 31 March 2010 - 08:53 PM

it's a bit old. a few more threads...

http://www.metanetsoftware.com/technique/tutorialA.html

http://www.gamasutra.com/view/feature/3383/simple_intersection_tests_for_games.php

http://www.gamedev.net/community/forums/topic.asp?topic_id=564291

http://www.gamedev.net/community/forums/topic.asp?topic_id=557457

I ought to write it down in a more coherent manner... :/

That's the coolest thing since the mullet!

#4 dantheman1337   Members   -  Reputation: 103

Like
0Likes
Like

Posted 01 April 2010 - 02:25 AM

thank you very much! ill try this out :)




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS