how do i preform the sat (Separating Axis Theorem) collision algorithm? help would be appreciated. ive been googling but no luck.
sat collision detection
Started by dantheman1337, Mar 31 2010 01:08 PM
3 replies to this topic
#2 Members - Reputation: 108
Posted 31 March 2010 - 01:15 PM
Coincidentally I have these 2 threads open in my Desktop:
http://www.gamedev.net/community/forums/topic.asp?topic_id=545071
http://www.gamedev.net/community/forums/topic.asp?topic_id=346956&PageSize=25&WhichPage=1
Specially Thread 346956 is legendary
http://www.gamedev.net/community/forums/topic.asp?topic_id=545071
http://www.gamedev.net/community/forums/topic.asp?topic_id=346956&PageSize=25&WhichPage=1
Specially Thread 346956 is legendary
#3 GDNet+ - Reputation: 1771
Posted 31 March 2010 - 08:53 PM
it's a bit old. a few more threads...
http://www.metanetsoftware.com/technique/tutorialA.html
http://www.gamasutra.com/view/feature/3383/simple_intersection_tests_for_games.php
http://www.gamedev.net/community/forums/topic.asp?topic_id=564291
http://www.gamedev.net/community/forums/topic.asp?topic_id=557457
I ought to write it down in a more coherent manner... :/
http://www.metanetsoftware.com/technique/tutorialA.html
http://www.gamasutra.com/view/feature/3383/simple_intersection_tests_for_games.php
http://www.gamedev.net/community/forums/topic.asp?topic_id=564291
http://www.gamedev.net/community/forums/topic.asp?topic_id=557457
I ought to write it down in a more coherent manner... :/
That's the coolest thing since the mullet!






