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[java] Connect 3Ds Max with Java Platform


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#1 pc_guru   Members   -  Reputation: 100

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Posted 16 April 2010 - 09:58 PM

I have designed a Game Environment in 3Ds Max. Its completely ready 3D Environment with all the character models well rigged. How can i connect this 3Ds Max environment or import the models of max and make it compatible with Java 3D Game Development? Any one have ideas? Suggestions Welcome!! Deepak Sharma Associate, PC Guru Live http://www.pcgurulive.com

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#2 Frederick   Members   -  Reputation: 140

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Posted 01 May 2010 - 01:28 PM

Woooow!

Thats almost impossible to answer.

I guess you have not too much programming experience, right !?

The answers might be:
-Write your own engine (incredible amount of work and serious experience needed)
You might use LWJGL or jogl OpenGL bindings. You would need to write all datastructures etc. by yourself.

-Use http://www.jmonkeyengine.com/home/ This would save you a lot of work.
But nevertheless you need to be decent a programming.

Last but not least, what I would suggest you is:
Try something different like this:
http://unity3d.com/

This seems to be most promising in this case.

#3 Momoko_Fan   Members   -  Reputation: 100

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Posted 01 May 2010 - 05:36 PM

http://www.jmonkeyengine.com
jMonkeyEngine 2 and 3 support 3dsMax model importing through the OgreXML format. You can check the tutorials and visit the forums to see how to do it.




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