[java] Connect 3Ds Max with Java Platform,
Members - Reputation: 100
Posted 16 April 2010 - 09:58 PM
Members - Reputation: 140
Posted 01 May 2010 - 01:28 PM
Thats almost impossible to answer.
I guess you have not too much programming experience, right !?
The answers might be:
-Write your own engine (incredible amount of work and serious experience needed)
You might use LWJGL or jogl OpenGL bindings. You would need to write all datastructures etc. by yourself.
-Use http://www.jmonkeyengine.com/home/ This would save you a lot of work.
But nevertheless you need to be decent a programming.
Last but not least, what I would suggest you is:
Try something different like this:
This seems to be most promising in this case.