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Scripting and/or state machine engine


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#1 crazy166   Members   -  Reputation: 122

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Posted 20 December 1999 - 04:50 PM

Can anyone point me in the direction of some information on the subject of using scripting in a game engine (source code, concepts, how to start implementing)? I've done some work writing a compiler that compiles C-style code into a severely limited form of objects, states, and scripts. Of course, I'm trying to write something bigger and better. You'll probably laugh if I said I wanted to create something like UnrealScript (only on a much much much much much smaller scale), but now you have the idea of the kind of info I'm looking for. Thanks.

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#2 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 19 December 1999 - 10:32 AM

Have you considered using Python? It depends on your target platform, but Python is an open source scripting language that is easily interfaced with C and C++. It is an extremely powerful language way beyond UnrealScript but obviously with the overhead that comes with such an expressive power.
www.python.org

#3 Jeranon   Members   -  Reputation: 122

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Posted 20 December 1999 - 01:25 AM

From the very handy www.flipcode.com,
scroll to the bottom of http://www.flipcode.com/tutorials.shtml and there you shall find...
Implementing A Scripting Engine by Jan Niestadt



#4 crazy166   Members   -  Reputation: 122

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Posted 20 December 1999 - 04:50 PM

thx guys. wow, more message icons than i remember last time!! happy holidays.

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some people think i'm crazy, some people know it





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