Can anyone point me in the direction of some information on the subject of using scripting in a game engine (source code, concepts, how to start implementing)? I've done some work writing a compiler that compiles C-style code into a severely limited form of objects, states, and scripts. Of course, I'm trying to write something bigger and better. You'll probably laugh if I said I wanted to create something like UnrealScript (only on a much much much much much smaller scale), but now you have the idea of the kind of info I'm looking for. Thanks.
some people think i'm crazy, some people know it