Hey everyone, I''m fairly new at OpenGL, and I have some pretty basic questions regarding it''s uses. I''ve read and followed some of NeHe''s tutorials, and I am just a little confused on some of the concepts.
When I call glLoadIdentity, I know that it is resetting the current matrix. When I can glTranslate or glRotate, am I actually altering the "camera''s" view, or the world itself? Maybe it doesn''t matter...
Thanks to all,