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RPGs, What do YOU expect from a great RPG?


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#41 kressilac   Members   -  Reputation: 110

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Posted 31 December 1999 - 06:49 AM

Had to edit this because I was second paged by the list server. Bracket is correct in a lot of ways especially the graphics level comment that it really doesn't matter to a gamer.(Your marketing department might say differently though)

Lets all pay homage to Grue. I know this monster scared the shit out of me and didn't require even a pixel of graphics.

Kressilac

[This message has been edited by kressilac (edited December 31, 1999).]


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#42 Jeranon   Members   -  Reputation: 122

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Posted 02 January 2000 - 11:11 PM

In an RPG, graphics help, but it''s usually the story that hooks the player. Or the sense of exploration and "what''s around the next corner?" I still think the that old game Champions of Krynn is still quite playable even with the graphics, but I draw the line at graphics before that as I can not play Below the Root despite what people say to me (I can''t even see what''s happening!).

As for cheats, they generally do not belong or are even needed in an RPG and if they do exist, they are usually functions used by the developers to test things out or by the testers to test things out. Leave them or remove them, keep it as an easter egg if you wish. It matters not. If people want to cheat, it''s their perogative as they bought the game to do as they wish.


Hey, I''m a Bishop!

#43 Magicdude   Members   -  Reputation: 134

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Posted 04 January 2000 - 03:17 AM

OK, RPGs, the glorius games that they are, if they''re not great, they''re pants. That applies in most cases anyway, it''s either good or bad, you gotta get it right.

My favourite rpgs were:

Chrono Trigger - SNES
Secret of Mana - SNES
Seiken Densetsu 3 - SNES (Translated version)
Final Fantasy 7 - PC and
Final Fantasy 8 - PSX

I liked Chrono Trigger because of the twist it had, the emement of time-travel captured the Sci-Fi side of me, while the other elements of the plot that were more related to other games. Secret of Mana was an interesting game, the Battle System was interesting, though I''m not sure whether I prefer it over the ATB system. SD3 was Secret of Mana''s sequel (not Secret of Evermore) It was good because you chose three main characters at the start and the game was different based on the characters you picked. I liked FF7 more so that FF8 because it had an immersive story line and good character development, Cloud started out selfish and emerged into a selfless man who wanted to save the world. I also found the terrible story about Barret and Corel quite emotional when he was revealing the story. FMV is a nice but not compulsory element to an RPG, you can do some nice looking graphics with little programming effort, you just make up the AVI in a 3D raytracer. I am thinking of adding digitized speech to my RPG to add an extra element of realism.

I plan to implement a character system that allows the character''s attitude to change based on the decisions you make, I''m not sure how to do it yet though.

#44 Captain Goatse   Banned   -  Reputation: 100

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Posted 05 January 2000 - 04:43 AM

Have anyone mentioned world that recreates itself every time, just like in Adom or Diablo. Remember to set basic atributes to characters and plenty of skills that he can improve. Like Adom is for real oldschoolers and Diablo is for burger type players. Adom is good meal and Diablo is stupid burger that you can buy in MC''. Levelin'' is big part of game and special abilities that follow leveling like Mage who can kill fighter with one fireball or Monk who can kill enemies with one hit. Don''t make stupid dungeons that won''t lead you anywhere, remember to reward player with new unique sword or spell. You don''t need awesome graphics If you have idead!
Remember to visit www.adom.de there you will find something that blows your mind! =) Well not the graphics or plot just venturing to the deepest section of CoC

#45 vallis   Members   -  Reputation: 122

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Posted 05 January 2000 - 06:17 AM

I gotta go with the character development people here. The best feeling in any RPG is when your character goes up another level, learns a new spell or skill.

Also, freedom and variety are very important. Variety because people will not want to put their characters up more levels doing the same thing over and over, and freedom because an RPG is supposed to be a world, not a town, village or dungeon.

The freedom bit is the only thing missing from Diablo. Thats why DIablo II is gonna be so great (hurry up Blizzard )

Good luck

#46 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 05 January 2000 - 06:57 AM

Character development and interplay have my vote as strongest RPG component. I want characters to overcome their fears, betray their comrades, slay their worst enemies, master their techniques, and fulfull their destinies. Without characters talking to eachother in important scenes of the game, you might as well be leading a bunch of mimes out of an imaginary box! Give the characters personality!

FF3... Cyan''s slaying of the enemy guard captain in front of Doma castle. That was a great deed. Shadow''s unexpected death in the tower of Kefka. Sad. Gau''s crazy antics in the Veldt. Hah! Those are the things that get remembered about RPGs.

IMHO,
Justin Hust

#47 Stoopid_Old_Me   Members   -  Reputation: 122

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Posted 05 January 2000 - 06:58 AM

I play D&D and it''s alot more to it!! We play by the rules, but we don''t at the same time. We play any creature that has intellegence and Any class also! Let the User pick from a greater database of Races, Classes, Proficiencies, weapons, and magic! Also have the user Create Magic. If it is in there power let them do it. Example: Army Of Darkness. It is an illusional spell where an Army of disired creature come storming in so thick that is Frightens to death. I used Imps! I had 16 billion imps flew in a Elfen town and scared the King to death!! THat is what i mean, Have them create what the Character.

#48 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 05 January 2000 - 07:02 AM

Character development and interplay have my vote as strongest RPG component. I want characters to overcome their fears, betray their comrades, slay their worst enemies, master their techniques, and fulfull their destinies. Without characters talking to eachother in important scenes of the game, you might as well be leading a bunch of mimes out of an imaginary box! Give the characters personality!

FF3... Cyan''s slaying of the enemy guard captain in front of Doma castle. That was a great deed. Shadow''s unexpected death in the tower of Kefka. Sad. Gau''s crazy antics in the Veldt. Hah! Those are the things that get remembered about RPGs.

IMHO,
Justin Hust

#49 Darkening   Members   -  Reputation: 122

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Posted 08 January 2000 - 12:08 PM

For me, a very good RPG has a very complex story with a lot of twist in it and it must be open, not linear. I also prefer the medieval type of RPG, like Baldur''s Gate.

#50 Patrick   Members   -  Reputation: 122

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Posted 08 January 2000 - 05:15 PM

You should have great music (Chrono Trigger) and instead of just random monster encounters, show the monsters in the dungeons while the characters are exploring (Chrono Trigger)

#51 stviemr   Members   -  Reputation: 122

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Posted 08 January 2000 - 09:30 PM

About The RPG:
Sorry it''s been so long since I''ve posted anything, that is, if it matters to anyone anyways...
I am starting a continuation of this message in "RPG Interface, What to and what not to do..."
At this point in development, I feel we need to get a grip on the Interface, so that we can then develop the features of the game. (in otherwords, we need to know what the player''s base of input from the game will be, whether he/she will interact with characters by text or simply have to "listen" to what they say with pre-programmed responses...)
We have changed our minds to a 2D tile engine, at least for this game, see as how the vast majority of RPGs use a 2D Engine (and for that matter, the vast majority of games period, excluding 3D FPS)
I feel that if 2D is done well, the player won''t care about it as much as other external element (sound, music, plot, interface, freedom, etc.)
I will still read messages from this page about pros and cons in RPG''s, but if you want to give some input on Interfaces it would be GREATLY appreciated.

#52 null_pointer   Members   -  Reputation: 289

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Posted 09 January 2000 - 11:21 AM

AnonymousPoster: Shadow died in the Tower of Kefka?? (He''s in the Colloseum (however it''s spelled) and I forget exactly what item you have to bet to fight him (a dagger of some sort?))

- null_pointer

#53 Anthracks   Members   -  Reputation: 122

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Posted 14 January 2000 - 09:08 AM

You need to bet "The Striker".

Anthracks, master of random FF3 trivia (this game is my God

#54 Mathias   Members   -  Reputation: 126

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Posted 14 January 2000 - 10:38 AM

3D graphics (but that dosnt matter so much)
Wide variation of monsters and bonus quests...
Ability to choose from different character classes..
A good story..

My favorites in nonorder:

Fallout
Fallout 2
Ultima 7
Revenant
Baldurs Gate




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