Hostile Horizons - Silverlight Spaceship MMO

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4 comments, last by Writhe 13 years, 11 months ago
I've developed a persistent, 24/7 online massively-multiplayer spaceship game in Silverlight 3 called Hostile Horizons. A video of the game can be found on
" title="YouTube - Hostile Horizons" target="_blank" mce_href="
">YouTube (Make sure to play it in High Def!) You may try to play the game at www.HostileHorizons.com -- The project is still in testing so the server may be down often. Please don't use a login/password you care about. I'm posting here because I've been a long-time GameDev reader and hobbyist developer, but this is the first major project I've felt good enough about to show. Also, there seems to be very little interest in Silverlight on GameDev, but I think there are a lot of misconceptions! I'm really excited about Silverlight as a game development platform, although I still think Microsoft has a way to go. I'd like to present Hostile Horizons as proof that there is at least some potential. I'll soon be starting a blog with my experiences in Silverlight game development, and associated tutorials for those interested. Is there anything the GameDev community is curious about specifically that I could try to tackle in some of my first articles? [Edited by - Writhe on April 26, 2010 7:49:11 AM]
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Wow. Thats quite impressive. Did you do the music and sounds as well? Only 250 hours for that level of polish especially with you doing everything is impressive. As for what to cover, anything really would be good.
The music was leveraged from No Royalty music resource websites, with a budget of about $150.

Sounds are a combination of free internet resources and my own work in Sony Sound Forge Pro 10.

The quick build time has a lot to do with Silverlight, quite honestly. It is so easy to get things going once I had built enough of an understanding about what was required for the game's development with a few other minor projects.

The game looks pretty, but it still has a lot of "soul" that's missing. Weapons and combat aren't all that balanced yet, and it needs a lot more polish and content to be really interesting to play.
Holy shit, that looks superb! I would love to get my hands on this haha not only playing but also viewing the source ^^ Awesome work... can't believe you did this all alone in that short period of time. I'm also developing browser-based games for my upcoming company but now I'm really jealous^^
Vini,Vidi,Vici (Gaius Iulius Caesar)
Quote:Original post by Writhe
The music was leveraged from No Royalty music resource websites, with a budget of about $150.

Sounds are a combination of free internet resources and my own work in Sony Sound Forge Pro 10.

The quick build time has a lot to do with Silverlight, quite honestly. It is so easy to get things going once I had built enough of an understanding about what was required for the game's development with a few other minor projects.

The game looks pretty, but it still has a lot of "soul" that's missing. Weapons and combat aren't all that balanced yet, and it needs a lot more polish and content to be really interesting to play.


Nice. So do you plan to follow up on how you implemented this? Perhaps in a blog somewhere? If so drop a link so I can subscribe to it. :)
Quote:Original post by DaeraxNice. So do you plan to follow up on how you implemented this? Perhaps in a blog somewhere? If so drop a link so I can subscribe to it. :)

Yes, I'll post a link once I get the blog established.

I don't mind revealing source code for any part of the project (and will on the blog), and I have another project I'll be demoing here shortly that uses a lot of the same concepts. I built an MMO Gladiator pit fighting game in a weekend and plan to basically walk through its entire creation.


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