Posted 09 August 2001 - 01:34 AM
Okay here''s my deal...
I''m using Bitmap fonts with opengl in win32. And I have an int variable that holds the number of balls remaining... it''s called balls. I want to print a line of text using the glCallLists() function that includes my balls with it. Preferably I''d like it to read something like:
int balls = 5
glCallLists(blah blah print my text)
Balls Remaining : 5
any ideas on how simple this is? please let me know