Okay here''s my deal...
I''m using Bitmap fonts with opengl in win32. And I have an int variable that holds the number of balls remaining... it''s called balls. I want to print a line of text using the glCallLists() function that includes my balls with it. Preferably I''d like it to read something like:
code :
int balls = 5
glCallLists(blah blah print my text)
output:
Balls Remaining : 5
any ideas on how simple this is? please let me know
I feel dumb.. anyone know how to...
Started by xlauvillx, Aug 09 2001 01:34 AM
1 reply to this topic
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#2 Moderators - Reputation: 1315
Posted 09 August 2001 - 05:21 AM
Check out NeHe''s font tutorials... He has several of them (about 4), that will be able to help you out.
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Trent (ShiningKnight)
E-mail me
Shining Darkness- A division of Chromesphere Studios
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Trent (ShiningKnight)
E-mail me
Shining Darkness- A division of Chromesphere Studios






