glReadPixel selection + driver forced anti-aliasing,
Members - Reputation: 140
Posted 05 May 2010 - 08:03 AM
Members - Reputation: 1802
Posted 05 May 2010 - 09:31 AM
Original post by Shinpou
That problem being fixed, it still remains a problem, that my game will not work if someone enables forced AA. Question thus is, what can I do to not let the forced AA happen?
Render your selection buffer to an FBO. Forced AA will not apply to FBOs, it has to be specifically enabled for them.