#define GL_GLEXT_PROTOTYPES #include <GL/gl.h> #include <GL/glu.h> #include <gl/glext.h> #include <gl/wglext.h>
unsigned int myFBO; glGenFramebuffersEXT(1, &myFBO);
Posted 13 May 2010 - 02:42 PM
#define GL_GLEXT_PROTOTYPES #include <GL/gl.h> #include <GL/glu.h> #include <gl/glext.h> #include <gl/wglext.h>
unsigned int myFBO; glGenFramebuffersEXT(1, &myFBO);
Posted 13 May 2010 - 02:47 PM
Posted 16 May 2010 - 07:16 PM
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FBO);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, texture, 0);
glClearColor(0.0f, 0.0f, 1.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
for (int i = 0; i < nbits; i++) {
bits[i]->draw();
}
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
Posted 16 May 2010 - 11:20 PM